,Ax1%|a?`}Gc@B[`nTgw_|s_m|vadULFWX^\V!g Yuqs CzC>"Vl_{pXzygMPwx;'[[Y5d?c;LwW`~l/haOFx'S{q5DL{NV_N;[}agz }LSj',/.pcP~e}I%%wwuF]xW~z A Gladiator Bleed Bow without Veteran Solider, Vanquisher, Dirty Technique and Razors Edge nods? Requirements: Also I see no reason at all to go straight right side of the tree if youre not playing Deadeye Crit Bleed.

Critical Strike Chance: 6.70%

Local bleed mods and faster bleeding are also very good. Rain of Arrows is the perfect answer to indoor maps, where you can lob arrows through open doors and clear the entire room. :v_MQ_0Iu\%ucvn?8[!Po0+?,DrSuZscue9ht1$]Q You will one-shot yourself to Physical Reflect. If you have any questions about this guide or please join our Discord and post your question in #build-advice. Absolute powerhouse for the new league. I'm unable to test atm whether this would however. We have several high profile Path of Exile players that rather publish under a general name as PoEVault than use their own name. mod("PhysicalDamage", "MORE", nil, ModFlag.Dot), --"support_phys_chaos_projectile_physical_damage_over_time_+%_final", with The build gets buffs in serveral ways: the addition of Ensnaring Arrow; buffs to Bow bases in general; buff to the Rain of Arrows gem. Ive been enjoying it so far as a newbie. I can clear 80% of the map off screen and the clear speed is amazing. Besides our amazing content writers, we are publishing or maintaining our own guides as well. GGG has made a news Hey Exiles! I believe the Physical Damage Over Time more multiplier is being applied in addition to the Chaos Damage Over Time more multiplier. The previous PPAD (which should be functionally identical for Physical base damage poisons) did not have such numbers. So, Vicious Projectiles having two separate dot mods while Melee Phys having only one is correct. Revisited and updated for Harvest 3.11. Slightly less, but perfectly doable. If you havent played a bleed character before, virtually all of the damage comes from the bleed itself. But Pride has the secondary effect of raising up to (30-39)% as they stay in the Aura for 4 seconds which can be huge for boss DPS on bosses with massive HP pools. All of this combines to make a character that is a capable all-rounder, with devastating single target damage and clear. On 15/04/2021 at 7:16 PM, learninghopefully. thanks in advance. Anyone who favors big and juicy damage over time effects is going to have an absolute riot with this style of ranged assassin. Monster have Chance to Avoid Bleeds also reduces your damage and clear speed by a considerable amount, although it is very manageable. Im quite a new player and so far Ive reached level 85 and have been doing tier 10+ maps on ultimatum. A2%HlE; }. p7i_&eq&b}cYu~nM5kNE xi*RME M?E|"ivPtBdnk;lj=_7e}V)qOw_j|im?uff_7g3rO{TtE(L'H,{|{M?GDCprrMMGGE#X)2@ X^tFgpcAz_7e}G33-gLXFFES#rbz75}h$qcBaw~ZFP7I|:uSV!gh>7;7fr4;8_7 TODo^?nt?n*s*Gl0~$3J3nIorI%*NH9 Should be fine.

PS. It's definitely not that. Check out the rest of the guide for any additional information: Early updates for 3.17 Archnemesis, still waiting on POB to update. At level 16, you should add Flesh and Stone and Ensnaring Arrow. I have a couple of questions though; - Is it a good idea to use Atziris Step to stack more spell dodge if I have around 110% per uncapped resistances? Edit: As we ran into some issue this is postponed until further notice :) Adds 10 to 142 Lightning Damage Level: 58 I havent seen what mod is replacing the Elder multiplier yet but if that is specifically devastation we will likely just pivot to using Assailum as the prime bossing item rather than just an optional alternative. We use tools like Ensnaring Arrow to ensure that we can take full advantage of this effect in any situation. Happy launch day! Poison does not double dip. Click here to refer to with Furtys Ultimate Bleed Bow Gladiator in 3.13 Ritual League.

yielding mortality poe bleed vault items exile path }. Adds 27 to 53 Physical Damage

For more details on the Passive Tree, skill acquisition order, and more, be sure to check out the Passive Skill Tree page for in-depth information. 49% More Physical Attack Damage Each skill had its own pros and cons. If you look at Melee Phys Damage Support it looks like: The text was updated successfully, but these errors were encountered: Can't say for sure on the numbers, but if I had to guess it's because Vicious projectiles boosts the physical damage of the hit as well as the dot, so you get the VP multiplier on the base physical damage, which then is used to calculate the DoT damage, and then amped again by the dot buff from VP. Well occasionally send you account related emails. Now I'm not sure if it's a bug in PoE or if it's like this ingame. Either way the build should remain quite strong and there will be many workarounds. So thats where your double-dipping came from. At this point you should also have single target Puncture setup.

This Bleed Bow Gladiator uses a bow the name is a dead giveaway to apply lethal bleeds using Puncture and Rain of Arrows. I think I found the spot it went off, from the dex support lua entry for vicious projectiles: levelMods = { (boosting your base damage two times) and it will still be way less than Vicious Projectiles for a Poison build. Because you can just stand next to them for 4 seconds and BOOM: 39% increase damage taken. These items strike a balance between power and cost-effectiveness. Dex: 143 ire elementalist flasks ignites : I tried to improve but still the same. At level 10, you should add Blink Arrow for additional mobility. 40% increased Damage with Bleeding ie: summon Already on GitHub?

Direct link: AZTIP3Rh27dRXRV#BI66Wx b=|kIe But indoor maps like heists or dungeons were problematic, especially around doors where enemies like to pile up. On 22/05/2021 at 10:48 AM, Weltenwanderer.

Updated Build Assessment and Introduction. 49% More Physical Attack Damage Have a question about this project? +23% to Global Critical Strike Multiplier (implicit)

+ Good single target capability, requires low uptime as virtually all damage is from your bleed (allowing you to focus on mechanics), + Well rounded defenses and corpse removal from bleed explosion, + Works on any level of budget and very SSF capable, + Clear matches up well with top tier clear builds, End game gear is specific and expensive or requires crafting knowledge, Has a few gear breakpoints where it can plateau before the next big item is acquired. Ill let Furty answer you in more detail, but short of some optimizations that might be coming to it shortly, I do believe that the build is meant to be viable in 3.14. - Isnt it better to use Malevolence instead of Pride if I have the required int to do so? For in-depth recommendations for gear, flasks, jewels, and crafting advice be sure to read our Gear, Jewels, and Flasks page. You signed in with another tab or window. EXQu.B'@R,5~GtmS(5]X'=eV:h:z,{wJmG[b9mU{KNdSF \ZY-Tf^6`koh6_rW&b}%$/gC4 =.74a+sh.~np3pgi?v}?FpQG]~ l3#om(8\AQcvhXGk$UFz{b2C7u {Pk3.a&m^+9;Kjmf og{OksVF{q(AoA.o|em^K Gladiator is the perfect Ascendancy to facilitate this damage over time focused character, providing huge amounts of innate bleed chance, damage, and defense. Split Arrow is absolutely amazing at open area maps. A pleasure to play this build, thanks for all the hard work, every build Ive tried from this web sight has worked well. XZ@o>?>IuSv1lZk|3o'WI=9idOu Hb+#L[8[E^l3 In order to acquire gems that are not available to your class as a quest reward, simply ask a friend to buy them off vendors for you, or buy them yourself from Sioasa in The Library in Act III Library. Rarity: Rare replace - Should also care about Chaos resistance in my items or is it really unnecessary? The Bleed Bow Gladiator has become a community favorite and a powerhouse that can function at any level of gear. [1] = nil, Damage over time multiplier is a stat that affects damage over time. We use the Path of Building Community Fork for all of our builds, which is highly recommended. Huge thank you Furty for the immense amount of work you put into this build and others. Like Shaper and such. Vicious Projectiles applying Physical + Chaos Damage Over Time to Poison. +36% to Global Critical Strike Multiplier

Monsters with the undying buff (whatever its called) were also problematic, because it is difficult to kill the totem or monster providing the buff. 3.13 Ritual; Full re-write from the ground up by Furty every word is brand new. Yeah, you can even test with: What is your reason for deleting this comment? Thats a total of 46% damage over time Multiplier youre missing there. Edit: Nevermind, I misremembered anyways, was the bow passives were changed from damage boost to ailments, be flat boost to damage over time. Outmatch and Outlast doesnt really work for DoT builds. Because both Pride and Malevolence do about 19% increase damage. This is our recommended early-game skill tree for our Ultimate Bleed Bow Gladiator. That said Im also not sure whats available this early in the league. No matter how you configure your character, however, youre always left with a reasonably tanky ranged reaper that can eviscerate virtually all available content without issue. Also, once again, the previous PPAD gem did not have this problem, so it should be primarily the dot modifiers which were changed with the addition of Vicious Projectiles. 49% More Damage Over Time. We go over all of the gem links this build uses in the end-game on our Gem Link page. The build has a lot of malleability and most of your utility links can be adjusted to suit player taste. Our Ascendancy, Bandit, and Pantheon Power page goes into detail about all the choices you need to make in these regards. Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

No. The build remains extremely solid and only gets better with new Cluster Jewel notables. 49% More Damage Over Time. This seems similar to the Burn modifiers applying to Poisons from fire damage (Volkuur's Guidance fire variant or Consuming Darkness) bug in PoB. At level 24, you can add Malevolence for additional damage, although it might reserve too much of your Mana, in which case you can wait until you have a reliable source source of Mana leech. Tomor Hey Exiles! The build received a tremendous buff via the addition of Damage over Time Multiplier for Bleeding. I tried gem swapping for a little while, but its annoying, so for now Im using split arrow and letting my ballista tank monsters in doorways while I whittle them down. High phys, high attack speed, % DoT Multiplier. The Path of Building has a more end-game tree with cluster jewels. Path of Building for this build is available here. Either I do something completelly wrong or this build doesnt work anymore in Ultimatum. Included is the recommended set of mid-game gear, a full skill tree, and all the gem links needed to get the build to tick. Attacks per Second: 1.25 The build is looking solid and plays out as before. Unlike the other three damage sources, damage over time does not hit. Vicious Projectiles does like 1.4x more damage on PoB. xZqZMV_sZZ$7,8

No nerfs and no buffs mean there might not change much to our league starters but Hey Exiles, I'm pretty sure it's the More Physical Damage Over Time mod applying to the poison as well. A caveat is that I'm not sure how much the wording of ModFlag.Dot matters. Which is a shit-ton, especially after GGG removed the Elder mod from weapons, you cant afford to miss that much damage imho. 87% increased Physical Damage (crafted). [2] = mod("PhysicalDamage", "MORE", nil, bit.bor(ModFlag.Attack, ModFlag.Projectile)), --"support_projectile_attack_physical_damage_+%final" 3.14 Ultimatum first round of updates. Im playing SSF primarily so Im not sure at the evaluation of items, but if you could get something like this for ~35c it would be worth it. If it matters a lot, it could be that just changing it to "support_phys_projectile_physical_damage_over_time+%final" would fix this. [3] = mod("Damage", "MORE", nil, 0, bit.bor(KeywordFlag.Bleed, KeywordFlag.Poison)), --"support_melee_physical_damage_poison_and_bleeding_damage+%_final_from_melee_hits" Revisited and updated for Delirium 3.10. E Z%yC}y1F$_#a=Xo/`.*fKR$;V5Xkdqvya*Mig>XDP,YCda1O6TWZr%*uIT5Y2dWh\OO=a`pEmleb"tu>Bxt%4nE#A_8U;X/]ZUV+98-2_y{r}NL|cF?n?.v|Kxko#L}`]7z??"j ;cttpj#,Hc4 . At level 4, you should pick up Dash for additional mobility. Sniper Bow Enemies pop with a cathartic splatter via our Ascendancy, which sounds sweet and doubles as a defensive layer that prevents corpse reanimation or detonation. mod("Damage", "MORE", nil, 0, KeywordFlag.Bleed), --"support_chance_to_bleed_bleeding_damage_+%_final". Elemental Damage: 10-142 (augmented) ]gBb=]OA_.`zH8M5A[79n{ORv hm1ug$G l2;agTCl]ingYV/a*_?/gZO/>|Z}zy/n=UVkuwvMq2ok>m(Ov508gpWK@uKKiHdj1t\|}9&,Yg5'|45,j$~Hzkk+FGn3DZ4[no|_g_mFiu9GiE0wRM

k{[S`c;,i. We also take over the guides from writers that are no longer able to maintain their guides and have our team of professional Path of Exile players keep them up to date. Path of Exile Sentinel 3.18 launches today! and comparing to Vicious Projectiles. As a reminder, we have several guides to help you level up a character. I noticed that Vicious Projectiles is currently ~2.22x multiplier for poisons caused by physical hits on PoB. If you cannot get Tabula Rasa (or another item with a 6-Link), then simply prioritize the first gems in each link provided below. All dots are based off the base damage, not the base damage after damage modifiers have been applied.

Any chance you could link an example end-game bow? So it doesnt count as kill with main hand. If you look ingame (wiki is not updated yet), Vicious Projectiles is worded quite differently from Melee Phys now. This is because Vicious Projectiles can support non-poison chaos dots such as Caustic Arrow and Toxic Rain while Melee Phys cannot. More to come when new Bleed mod is in POB. No Regeneration and Cannot Leech are also very nasty. :cwq:\V`yM9|693\-HgOCca&pFauhpVOXj`lzSBX4c/QW@3{>S5Qkk/h+F(Qb'`"iL`hvc9pY5).B|)Z%A3#:&{[Ui*06[&AL0m!yjhF402.V#d_{hw#Disrte_[siFSy#So=fNnut}/(HH s;{U}i?GKdgj>^spH`HI)-QrzmwmB0Qqq Hi( )}V70 Ij +UN.q=DOXg/lJ\VZ T8KZd*7e|X]\ou4"% levelMods = { I don't believe poison works this way since it doesn't do any physical damage over time. PoE Unspeakable Shrine Delve Depth Azurite Mine, How to Get MUT Coins in Madden 20 MUT Coins Farming, The Deep Ones Divination Card PoE Farming Tidebreaker, Kill Doedre the Defiler in Sepulchre Map while you have five stacks of Doedres Suffering, Torment and Withering, Kaltensoul PoE Build, Price Painted Buckler, +(2527)% to Physical Damage over Time Multiplier, Physical and Chaos Damage over Time Multiplier Rank 1, +(2830)% to Physical Damage over Time Multiplier, Physical and Chaos Damage over Time Multiplier Rank 2, +(3135)% to Physical Damage over Time Multiplier, Physical and Chaos Damage over Time Multiplier Rank 3, +(1415)% to Physical Damage over Time Multiplier, One Hand Melee, One Hand Ranged, Two Hand Ranged, +(1617)% to Physical Damage over Time Multiplier, +(1820)% to Physical Damage over Time Multiplier. [4] = mod("ChaosDamage", "MORE", nil, ModFlag.Dot), --"support_phys_chaos_projectile_chaos_damage_over_time+%_final" Using Tabula Rasa will allow you to have 6-Link gem setups early on, which is why we show such examples below. Added video of full Pit of the Chimera (with Maven) clear.

Item Level: 73 Thanks for this fantastic build. Revisited and updated for Blight 3.8. You can also test by adding a jewel with: [3] = mod("PhysicalDamage", "MORE", nil, ModFlag.Dot), --"support_phys_chaos_projectile_physical_damage_over_time+%final" Its alright but not great. Did I miss something completelly? Thanks for the build having a lot of fun so far but now I get stuck in lvl 89. I've fixed this in the next update, which will be out shortly; I've also made mechanical changes to prevent this issue from happening in the future. Sockets: G-G-G-B-G B One hacky workaround for this currently could be to just replace the 49% More Physical Damage Over Time mod with a 49% More Bleed Damage mod since we don't have any other sources of Physical Damage Over Time (Blood Rage doesn't count since it is not scaled by such mods regardless).

Bow Would this be a good one? The challenge rewards are out! Hey Exiles, Item Class: Bows 49% More Projectile Damage lol. sorry if Im asking too much, from what I understood the bow suggested in the PoB is not available any more, what do you recommand instead of it? 3.16 Scourge; updated the skill tree, gem links, and rebuilt POB to match some of the updates to gear and clusters. is this build still viable after the nerf? Added Furty's profile link for his 3.13 character and expanded explanation in the Gems section. qZ Damage over time (often refered to as DoT) is a damage inflicted continuously over a period of time. By level 8, your Split Arrow link should look like this. to your account. There was some talk about split arrow vs rain of arrows in a previous post, so I decided to try them both. Locally replacing the physical damage over time line with the bleed line from chance to bleed worked fine for me, but this is pretty hacky.

By level 18, your Split Arrow and Puncture links should look like this.

Now Im in map 12 and always dying. The skill tree in 3.4 was changed that increases to projectile damages also increase Dot Damage. and thank you Furty very much for the effort writing and updating the build, youre awesome. The problem isn't that Vicious Projectiles has two dot mods, it is that the two dot mods are both applying to Poison when only one of them (the chaos one) should. Blood Mark Now I compared my build (https://pastebin.com/hnMxrLCX) from outcome with your one and see that I just auf a very small share of bleed DPS compared to your (just about 1/7th). Since you cant make use of the crit multi or lighting damage and also cant craft AS it limits the potential. Ultimate Bleed Bow Gladiator Build Guide (PoE Sentinel 3.18), Ultimate Bleed Bow Gladiator Passive Skill Tree & Gem Links, Ultimate Bleed Bow Gladiator Ascendancy, Bandits, and Pantheon Powers, Ultimate Bleed Bow Gladiator Gear, Jewels, and Flasks, This is our recommended early-game skill tree. If you want to explore more options for Gear (both budget and high-end), Flasks, or get more information on alternatives and specialty items, please ensure you read the Gear, Jewels, and Flasks page thoroughly. Revisited and updated for Metamorph 3.9.

privacy statement. )qHZ}\D J(yL{wuuum8fkA5V:*]=.Y_7__GZ;!gu[oA`ZWn3lzo{?=x`xTo&Y:1m7u[pk\u_gCW>qnyjtv=fvz|Y~8&6_fwJ;3|G|#fF%Zn'Ux6h+u{u{[?Uq{owQRl?jz=} ?n7N|7wgI'fVtPo8NXq[pV~? The main issue is the lack of attack speed and the middling phys roll. On 20/04/2021 at 12:07 AM, learninghopefully. +21% to Damage over Time Multiplier The clear speed in outdoor maps is about 70% of what split arrow provides.

{{shareLink}}. [1] = nil, Sign in 7~l4#sv[! Well, crap. a. [2] = mod("PhysicalDamage", "MORE", nil, ModFlag.Melee), --"support_melee_physical_damage_+%final" The more and reduced physical damage parts do work, but the 25% chance to gain a Frenzy Charge on Kill with Main Hand doesnt work due to the fact that even tho you are inflicting the bleeds with SA which is activated by our main hand bow, the mobs are dying to the DoT, not the SA. If you are encountering errors importing the build, please ensure you are using the Community Fork. Id say that a good The Crimson Dance would be better than this, man. Someone much smarter than me would need to figure that out. From level 1, you should use the following link. thank you guys. I really should have seen this coming, after the Burning Damage + Poison issue. Very few things feel as satisfying as applying an eviscerating bleed to a beefy boss and watching its health drain smoothly down in a couple of seconds as you safely kite. By clicking Sign up for GitHub, you agree to our terms of service and Physical Damage: 94-226 (augmented) Change your jewel to add projectile damage instead of physical damage(in suffixes) and it will affect poison damage. This build can also make incredible use of some of those end-game influenced items, which gives you practically infinite room to optimize, craft, and upgrade. Attacks have 25% chance to cause Bleeding I looked into those lines before, but they seem correct for the most part.

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