Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. Cannot support skills used by totems, traps, or mines.

Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. Supports skills that can hit enemies, or create minions. Supports any skill that hits enemies or inflicts ailments. Supports any skill that hits enemies, or can deal burning damage directly. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Supports spell skills that are not triggered. The eye cannot damage enemies. Awakened Elemental Damage with Attacks Support, Awakened Greater Multiple Projectiles Support, Attack, RangedAttack, Projectile, ProjectilesFromUser, Metadata/Items/Gems/SkillGemSpectralHelix, Enchantment Spectral Helix Projectile Speed 1, Enchantment Spectral Helix Projectile Speed 2, Enchantment Spectral Helix Extra Rotation, Spectral Helix Projectile spirals through. Supports spell skills that are not triggered. Supports spell skills that you cast yourself. Cannot support totems, traps, or mines. Supports any skill that hits enemies, or could otherwise apply elemental ailments. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. The supported skills' arrows will then fire out in a circle from where it lands. Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. Players can have 5 maximum blood charges. Supports any skill that hits or burns enemies, or inflicts elemental ailments.

Our website is made possible by displaying online advertisements to our visitors. Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. Nhng th gii ny trong mt ca nh vn phi c mu sc ring, Vn Hc Lm Cho Con Ngi Thm Phong Ph / M.L.Kalinine, Con Ngi Tng Ngy Thay i Cng Ngh Nhng Chnh Cng Ngh Cng ang Thay i Cuc Sng Con Ngi, Trn i Mi Chuyn u Khng C G Kh Khn Nu c M Ca Mnh Ln, Em Hy Thuyt Minh V Chic Nn L Vit Nam | Vn Mu. The attack skill will trigger a spell when it critically strikes an enemy. C trong m cn thc. Your Exsanguinate becomes a Mercurial Effect. Supports any skill you use to hit enemies yourself. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Supports spells, or attacks that use bows or wands.

Our website is made possible by displaying online advertisements to our visitors. Sentinel stuff not up until patch drops, the. Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit.

Supports any skill that hits enemies, or could otherwise apply elemental ailments.

Son Bi Chic Lc Ng Ng Vn 9 Ca Nh Vn Nguyn Quang Sng, Nt c Sc Ngh Thut Trong hai a Tr Ca Thch Lam, Phn Tch V p Ca Sng Hng Qua Gc Nhn a L | Ai t Tn Cho Dng Sng, Tm Tt Truyn Ngn Hai a Tr Ca Thch Lam, Cm nhn v nhn vt b Thu trong tc phm Chic lc ng ca Nguyn Quang Sng, Tm tt tc phm truyn ngn Bn Qu ca nh vn Nguyn Minh Chu, Tm Tt Chuyn Ngi Con Gi Nam Xng Lp 9 Ca Nguyn D, Ngh Thut T Ngi Trong Ch Em Thy Kiu Ca Nguyn Du, Nu B Cc & Tm Tt Truyn C B Bn Dim Ca An c Xen, Hng Dn Son Bi Ti i Hc Ng Vn 8 Ca Tc Gi Thanh Tnh, Vit Mt Bi Vn T Cnh p Qu Hng Em, Vit Mt Bi Vn T Mt Cnh p Qu Hng M Em Yu Thch, Mt ngy so vi mt i ngi l qu ngn ngi, nhng mt i ngi li do mi ngy to nn (Theo nguyn l ca Thnh Cng ca nh xut bn vn hc thng tin). Supports spell skills, making their effect reoccur when cast. Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. Cannot support skills used by totems, traps, or mines. Cannot support skills used by totems, traps, or mines.

Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. Supports spell skills, making their effect reoccur when cast. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.

Instead of casting that spell, you will summon a totem that casts the spell for you. Supports projectile attack skills that use bows or wands. Supports bow attack skills that fire arrows forwards as projectiles. Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills that create minions. Cannot support skills used by totems, traps, or mines. Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. var s=iw[ce]('script');s.async='async';s.defer='defer';s.charset='utf-8';s.src=wp+"//jsc.mgid.com/v/a/vanmauchonloc.vn.264914.js?t="+D.getYear()+D.getMonth()+D.getUTCDate()+D.getUTCHours();c[ac](s);})(); (function(){ Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot support skills used by totems, traps, or mines. Our website is made possible by displaying online advertisements to our visitors. The shards will damage enemies they impact, dealing cold damage. Cannot modify the skills of minions. (adsbygoogle = window.adsbygoogle || []).push({}); (function(){ Cannot support skills used by totems, traps, or mines.

Each supported spell skill will have a chance to be triggered when you are stunned. Cm nhn v p on th sau: Ngi i Chu Mc chiu sng y.Tri dng nc l hoa ong a (Trch Ty Tin Quang Dng) t lin h vi on th Gi theo li gi my ng my.C ch trng v kp ti nay? (Trch y Thn V D). Supports spell skills that apply an effect to an area around a targeted location. Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. Supports any skill you use to hit enemies yourself. Supports any skill that hits enemies, or could otherwise apply elemental ailments. Supports spells, or attacks that use bows or wands. Supports any skill that hits enemies or inflicts ailments. Your Exsanguinate becomes a Transcendence Effect. There is a maximum of 50 Resonance for each Element. Supports any skill that hits enemies. var s=iw[ce]('script');s.async='async';s.defer='defer';s.charset='utf-8';s.src="//jsc.mgid.com/v/a/vanmauchonloc.vn.219228.js?t="+D.getYear()+D.getMonth()+D.getUTCDate()+D.getUTCHours();c[ac](s);})(); Phn tch nhn vt Tn trong truyn ngn Rng x nu, Anh ch hy son bi Nguyn nh Chiu Ngi sao sng vn ngh ca dn tc ca Phm Vn ng, Quan im ngh thut ca nh vn Nguyn Minh Chu, Anh ch hy son biVit Bc ca tc gi T Hu, Anh ch hy son bi Ai t tn cho dng sng ca tc gi Hong Ph Ngc Tng, Trong thin truyn Nhng a con trong gia nh ca nh vn Nguyn Thi c mt dng sng truyn thng gia nh lin tc chy. Right click to remove from a socket. There is a maximum of 50 Resonance for each Element. Supports projectile skills, and any other skills that chain. Minions cannot apply hexes this way. Does not affect projectiles fired from other locations as secondary effects. Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. 1% increased Critical Strike Chance per 4% Quality, 1% increased Elemental Damage per 2% Quality, 1% increased Area of Effect per 4% Quality, Enchantment Caster Damage Modifier Effect, Enchantment Physical Modifier Effect and Speed Modifier Effect, Enchantment Physical Modifier Effect and Critical Modifier Effect, Enchantment Physical Modifier Effect and Attribute Modifier Effect, Enchantment Physical Modifier Effect and Ailment Modifier Effect, Enchantment Physical Modifier Effect and Attribute Requirement, Enchantment Physical Modifier Effect and Sockets Are Linked, Enchantment Physical Modifier Effect and No Red Sockets, Enchantment Physical Modifier Effect and No Blue Sockets, Enchantment Physical Modifier Effect and No Green Sockets, Enchantment Physical Modifier Effect and White Sockets, Enchantment Fire Modifier Effect and Speed Modifier Effect, Enchantment Fire Modifier Effect and Critical Modifier Effect, Enchantment Fire Modifier Effect and Attribute Modifier Effect, Enchantment Fire Modifier Effect and Ailment Modifier Effect, Enchantment Fire Modifier Effect and Attribute Requirement, Enchantment Fire Modifier Effect and Sockets Are Linked, Enchantment Fire Modifier Effect and No Red Sockets, Enchantment Fire Modifier Effect and No Blue Sockets, Enchantment Fire Modifier Effect and No Green Sockets, Enchantment Fire Modifier Effect and White Sockets, Enchantment Lightning Modifier Effect and Speed Modifier Effect, Enchantment Lightning Modifier Effect and Critical Modifier Effect, Enchantment Lightning Modifier Effect and Attribute Modifier Effect, Enchantment Lightning Modifier Effect and Ailment Modifier Effect, Enchantment Lightning Modifier Effect and Attribute Requirement, Enchantment Lightning Modifier Effect and Sockets Are Linked, Enchantment Lightning Modifier Effect and No Red Sockets, Enchantment Lightning Modifier Effect and No Blue Sockets, Enchantment Lightning Modifier Effect and No Green Sockets, Enchantment Lightning Modifier Effect and White Sockets, Enchantment Cold Modifier Effect and Speed Modifier Effect, Enchantment Cold Modifier Effect and Critical Modifier Effect, Enchantment Cold Modifier Effect and Attribute Modifier Effect, Enchantment Cold Modifier Effect and Ailment Modifier Effect, Enchantment Cold Modifier Effect and Attribute Requirement, Enchantment Cold Modifier Effect and Sockets Are Linked, Enchantment Cold Modifier Effect and No Red Sockets, Enchantment Cold Modifier Effect and No Blue Sockets, Enchantment Cold Modifier Effect and No Green Sockets, Enchantment Cold Modifier Effect and White Sockets, Enchantment Chaos Modifier Effect and Speed Modifier Effect, Enchantment Chaos Modifier Effect and Critical Modifier Effect, Enchantment Chaos Modifier Effect and Attribute Modifier Effect, Enchantment Chaos Modifier Effect and Ailment Modifier Effect, Enchantment Chaos Modifier Effect and Attribute Requirement, Enchantment Chaos Modifier Effect and Sockets Are Linked, Enchantment Chaos Modifier Effect and No Red Sockets, Enchantment Chaos Modifier Effect and No Blue Sockets, Enchantment Chaos Modifier Effect and No Green Sockets, Enchantment Chaos Modifier Effect and White Sockets, Enchantment Caster Damage Modifier Effect and Speed Modifier Effect, Enchantment Caster Damage Modifier Effect and Critical Modifier Effect, Enchantment Caster Damage Modifier Effect and Attribute Modifier Effect, Enchantment Caster Damage Modifier Effect and Ailment Modifier Effect, Enchantment Caster Damage Modifier Effect and Attribute Requirement, Enchantment Caster Damage Modifier Effect and Sockets Are Linked, Enchantment Caster Damage Modifier Effect and No Red Sockets, Enchantment Caster Damage Modifier Effect and No Blue Sockets, Enchantment Caster Damage Modifier Effect and No Green Sockets, Enchantment Caster Damage Modifier Effect and White Sockets, Enchantment Mana Modifier Effect and Speed Modifier Effect, Enchantment Mana Modifier Effect and Critical Modifier Effect, Enchantment Mana Modifier Effect and Attribute Modifier Effect, Enchantment Mana Modifier Effect and Ailment Modifier Effect, Enchantment Mana Modifier Effect and Attribute Requirement, Enchantment Mana Modifier Effect and Sockets Are Linked, Enchantment Mana Modifier Effect and No Red Sockets, Enchantment Mana Modifier Effect and No Blue Sockets, Enchantment Mana Modifier Effect and No Green Sockets, Enchantment Mana Modifier Effect and White Sockets, Enchantment Speed Modifier Effect and Attribute Requirement, Enchantment Speed Modifier Effect and Sockets Are Linked, Enchantment Speed Modifier Effect and No Red Sockets, Enchantment Speed Modifier Effect and No Blue Sockets, Enchantment Speed Modifier Effect and No Green Sockets, Enchantment Speed Modifier Effect and White Sockets, Enchantment Critical Modifier Effect and Attribute Requirement, Enchantment Critical Modifier Effect and Sockets Are Linked, Enchantment Critical Modifier Effect and No Red Sockets, Enchantment Critical Modifier Effect and No Blue Sockets, Enchantment Critical Modifier Effect and No Green Sockets, Enchantment Critical Modifier Effect and White Sockets, Enchantment Attribute Modifier Effect and Attribute Requirement, Enchantment Attribute Modifier Effect and Sockets Are Linked, Enchantment Attribute Modifier Effect and No Red Sockets, Enchantment Attribute Modifier Effect and No Blue Sockets, Enchantment Attribute Modifier Effect and No Green Sockets, Enchantment Attribute Modifier Effect and White Sockets, Enchantment Ailment Modifier Effect and Attribute Requirement, Enchantment Ailment Modifier Effect and Sockets Are Linked, Enchantment Ailment Modifier Effect and No Red Sockets, Enchantment Ailment Modifier Effect and No Blue Sockets, Enchantment Ailment Modifier Effect and No Green Sockets, Enchantment Ailment Modifier Effect and White Sockets, Enchantment Physical Modifier Effect and Speed Modifier Effect Penalty, Enchantment Physical Modifier Effect and Critical Modifier Effect Penalty, Enchantment Physical Modifier Effect and Socket Penalty, Enchantment Physical Modifier Effect and Attribute Requirement Penalty, Enchantment Physical Modifier Effect and Only Red Sockets, Enchantment Physical Modifier Effect and Only Blue Sockets, Enchantment Physical Modifier Effect and Only Green Sockets, Enchantment Fire Modifier Effect and Speed Modifier Effect Penalty, Enchantment Fire Modifier Effect and Critical Modifier Effect Penalty, Enchantment Fire Modifier Effect and Socket Penalty, Enchantment Fire Modifier Effect and Attribute Requirement Penalty, Enchantment Fire Modifier Effect and Only Red Sockets, Enchantment Fire Modifier Effect and Only Blue Sockets, Enchantment Fire Modifier Effect and Only Green Sockets, Enchantment Lightning Modifier Effect and Speed Modifier Effect Penalty, Enchantment Lightning Modifier Effect and Critical Modifier Effect Penalty, Enchantment Lightning Modifier Effect and Socket Penalty, Enchantment Lightning Modifier Effect and Attribute Requirement Penalty, Enchantment Lightning Modifier Effect and Only Red Sockets, Enchantment Lightning Modifier Effect and Only Blue Sockets, Enchantment Lightning Modifier Effect and Only Green Sockets, Enchantment Cold Modifier Effect and Speed Modifier Effect Penalty, Enchantment Cold Modifier Effect and Critical Modifier Effect Penalty, Enchantment Cold Modifier Effect and Socket Penalty, Enchantment Cold Modifier Effect and Attribute Requirement Penalty, Enchantment Cold Modifier Effect and Only Red Sockets, Enchantment Cold Modifier Effect and Only Blue Sockets, Enchantment Cold Modifier Effect and Only Green Sockets, Enchantment Chaos Modifier Effect and Speed Modifier Effect Penalty, Enchantment Chaos Modifier Effect and Critical Modifier Effect Penalty, Enchantment Chaos Modifier Effect and Socket Penalty, Enchantment Chaos Modifier Effect and Attribute Requirement Penalty, Enchantment Chaos Modifier Effect and Only Red Sockets, Enchantment Chaos Modifier Effect and Only Blue Sockets, Enchantment Chaos Modifier Effect and Only Green Sockets, Enchantment Caster Damage Modifier Effect and Speed Modifier Effect Penalty, Enchantment Caster Damage Modifier Effect and Critical Modifier Effect Penalty, Enchantment Caster Damage Modifier Effect and Socket Penalty, Enchantment Caster Damage Modifier Effect and Attribute Requirement Penalty, Enchantment Caster Damage Modifier Effect and Only Red Sockets, Enchantment Caster Damage Modifier Effect and Only Blue Sockets, Enchantment Caster Damage Modifier Effect and Only Green Sockets, Enchantment Mana Modifier Effect and Speed Modifier Effect Penalty, Enchantment Mana Modifier Effect and Critical Modifier Effect Penalty, Enchantment Mana Modifier Effect and Socket Penalty, Enchantment Mana Modifier Effect and Attribute Requirement Penalty, Enchantment Mana Modifier Effect and Only Red Sockets, Enchantment Mana Modifier Effect and Only Blue Sockets, Enchantment Mana Modifier Effect and Only Green Sockets, Enchantment Speed Modifier Effect and Damage Modifier Effect Penalty, Enchantment Speed Modifier Effect and Socket Penalty, Enchantment Speed Modifier Effect and Attribute Requirement Penalty, Enchantment Speed Modifier Effect and Only Red Sockets, Enchantment Speed Modifier Effect and Only Blue Sockets, Enchantment Speed Modifier Effect and Only Green Sockets, Enchantment Critical Modifier Effect and Damage Modifier Effect Penalty, Enchantment Critical Modifier Effect and Socket Penalty, Enchantment Critical Modifier Effect and Attribute Requirement Penalty, Enchantment Critical Modifier Effect and Only Red Sockets, Enchantment Critical Modifier Effect and Only Blue Sockets, Enchantment Critical Modifier Effect and Only Green Sockets, Enchantment Attribute Modifier Effect and Damage Modifier Effect Penalty, Enchantment Attribute Modifier Effect and Socket Penalty, Enchantment Attribute Modifier Effect and Attribute Requirement Penalty, Enchantment Attribute Modifier Effect and Only Red Sockets, Enchantment Attribute Modifier Effect and Only Blue Sockets, Enchantment Attribute Modifier Effect and Only Green Sockets, Enchantment Ailment Modifier Effect and Socket Penalty, Enchantment Ailment Modifier Effect and Attribute Requirement Penalty, Enchantment Ailment Modifier Effect and Only Red Sockets, Enchantment Ailment Modifier Effect and Only Blue Sockets, Enchantment Ailment Modifier Effect and Only Green Sockets. Sentinel stuff not up until patch drops, the. Anh ch hy lm sng t kin trn qua on trch:Trc mun trng sng b.

Instead of casting that spell, you will summon a totem that casts the spell for you. Supports any skill that has a duration, or can hit enemies to inflict ailments on them. These skills will instead fire a payload arrow into the air to land at a targeted location. Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. Your Eye of Winter becomes a Celestial Effect. Hy by t kin ca mnh, Nh vn khng c php thn thng vt ra ngoi th gii nay. A bloody scythe swipes across a selected area, applying a physical damage over time debuff in addition to hitting enemies with physical damage.

If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. The repeated Area of Effect from Spell Cascade overlaps slightly with the original AoE, which results in an additional hit on a single target. Supports spells, or attacks that use bows or wands. Supports attack skills. Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. Supports attack skills, or spell skills that deal damage. Instead of casting that spell, you will summon a totem that casts the spell for you. Cannot be used on items that can't have Labyrinth Enchantments, even if combined with other fossils. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. Cannot support skills used by totems, traps, mines or skills with a reservation. Cannot support skills used by totems, traps, mines or skills with a reservation. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. Supports any skill that hits or burns enemies, or inflicts elemental ailments. BI LM The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Minions cannot apply hexes this way. Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.

Each supported spell skill will be triggered when you die. Sentinel stuff not up until patch drops, the. You are taking Physical Damage over time. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Supports any skill that can kill enemies. Cannot support skills used by totems, traps, or mines. Hydrosphere can be used to create Blood Charges, since it meets the criteria of surviving enemies. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.

There is a maximum of 50 Resonance for each Element. Supports any skill that can chill enemies or create chilling areas. Sentinel stuff not up until patch drops, the, Horticrafting Station decoration now available in your Hideout. Cannot support totems, traps, or mines. Supports any skill with an area of effect.

Cannot modify the skills of minions. Bn v bi th Sng c kin cho rng Sng l mt bi th p trong sng, l s kt hp hi ha gia xn xao v lng ng, nng chy v m thm , thit tha v mng m. The hex will be applied when enemies are hit by the other skill. Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. catch(e){var iw=d;var c=d[gi]("M322801ScriptRootC219228");}var dv=iw[ce]('div');dv.id="MG_ID";dv[st][ds]=n;dv.innerHTML=219228;c[ac](dv);

Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. The amount of overlaps can be increased to four with an investment in at least 120% increased AoE (without any further reductions or less effects). Place into an item socket of the right colour to gain this skill. The hex will be applied when enemies are hit by the other skill. Cannot support skills used by totems, traps, mines or skills with a reservation. Sentinel stuff not up until patch drops, the. Cannot support Vaal skills or skills used by totems, traps, or mines. Applying a second or third instance of the debuff does not refresh the duration of the previous ones. Each supported spell skill will have a chance to be triggered when you are stunned. Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Supports attack skills, or spell skills that deal damage.

Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Physical, CanRapidFire, DamageOverTime, Duration, Enchantment Exsanguinate Additional Chain Chance 1. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.

Throws a spectral copy of your melee weapon. Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. Supports any skill that hits enemies, or could otherwise apply elemental ailments. Place into an item socket of the right colour to gain this skill.

Awakened Increased Area of Effect Support, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Physical, CanRapidFire, DamageOverTime, Area, AreaSpell, Duration, Cascadable, Enchantment Summoned Reaper Physical Damage over time Multiplier 1, Enchantment Summoned Reaper Physical Damage over time Multiplier 2, Enchantment Summon Reaper Cooldown Recovery 1, Enchantment Summon Reaper Cooldown Recovery 2. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Supports any skill that hits enemies, or can deal burning damage directly. Supports spells, or attacks that use bows or wands. Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. Supports any skill that can kill enemies. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. It cannot be used on belt, even Labyrinth Enchantment for belt was introduced in Harvest league. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. var D=new Date(),d=document,b='body',ce='createElement',ac='appendChild',st='style',ds='display',n='none',gi='getElementById',lp=d.location.protocol,wp=lp.indexOf('http')==0?lp:'https:'; Vaal skills, channelling skills, and skills with a reservation cannot be triggered. Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, or mines.

Our website is made possible by displaying online advertisements to our visitors. The hex will be applied when enemies are hit by the other skill. Supports any skill that hits enemies, making it easier to stun enemies with those skills. Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. Each debuff applied by this skill has its own duration. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it.

Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. Cannot support skills used by totems, traps, or mines.

Supports any skill that can kill enemies. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. This can be used prior to engaging a boss fight to maximise damage output. Supports any skill that hits enemies, or can deal burning damage directly. If all enemies hit by this skill survive, the player gains a Blood Charge up to a maximum of 5. Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage. Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. Our website is made possible by displaying online advertisements to our visitors.

If enemies survive, you gain a blood charge which raises the damage and cost of the skill. Son bi Tuyn ngn c lp ca Ch tch H Ch Minh. Supports any skill that hits enemies, making it easier to stun enemies with those skills. Our website is made possible by displaying online advertisements to our visitors. Must support both a skill that hits enemies, and a hex curse skill to work. Must support both a skill that hits enemies, and a hex curse skill to work. It can only be used on helmet, gloves, and boots. Supports any skill that can chill enemies or create chilling areas. Supports spell skills that deal damage with hits and have no reservation. Cannot modify the skills of minions. Supports any skill that hits enemies, making it easier to stun enemies with those skills. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. Supports attack skills, or other skills that can maim enemies. Cannot support totems, traps, or mines. Cannot modify the skills of minions. Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit.

Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot support skills used by totems, traps, or mines. Supports any skill that deals damage or has a duration. Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. Cannot modify the skills of minions. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. Supports any skill that can chill enemies or create chilling areas. Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. Cannot support skills used by totems, traps, or mines. Cannot support triggered skills, channelled skills, or skills that create Minions. Blood charges increase this skill's Damage and Life cost. Mines cannot use channelling skills. Anh ch hy lm sng t v p ca dng sng truyn thng y qua cc nhn vt chnh trong tc phm, Anh ch hy nu cm nhn v hnh tng Rng x nu, Anh ch hy son bi t ncca tc gi Nguyn nh Thi, Anh ch hy son bi ng gi v bin c ca tc gi H minh u, Anh ch hy son bi Sngca tc gi Xun Qunh, Anh ch hy son bi Ch ngi t t ca tc gi Nguyn Tun, Cm nhn v nhn vt Tn trong truyn ngn Rng X Nu ca nh vn Nguyn Trung Thnh, Anh ch hy son bi Chic thuyn ngoi xa ca tc gi Nguyn Minh Chu, Nu cm nhn v hnh tng ngi n b lng chi trong tc phm Chic thuyn ngoi xa ca Nguyn Minh Chu, Phn tch im ging v khc nhau ca hai nhn vt Vit V Chin trong truyn ngn Nhng a con trong gia nh ca nh vn Nguyn Thi. Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. var D=new Date(),d=document,b='body',ce='createElement',ac='appendChild',st='style',ds='display',n='none',gi='getElementById'; Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.



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